Project Update: Orchestra and Degrees

So this week I’ve been getting a lot of stuff done on Orchestra, and some of it is really figuring out how to handle certain things that would be very complex and need to be simplified in a way that can work well. As I’ve mentioned before, the combat system was originally going to calculate hits based on recoil versus bullets; this is perhaps the most realistic method of tracking this, and it’s incredibly hyperlethal, but one of the major downsides of it is that it doesn’t translate to other things very well, meaning that it’s a new mechanic to learn that means nothing in other cases. Continue reading “Project Update: Orchestra and Degrees”