Game Design: Encouraging Social Play Part 1: Scales of Play

It’s generally well accepted that players who have an enjoyable social experience in game have a higher rate of coming back to a game and will generally enjoy it more than players who are alone, especially in a massively multiplayer environment. This requires designers to take a certain approach to the design of their games that is social play oriented, rather than just play oriented. Continue reading “Game Design: Encouraging Social Play Part 1: Scales of Play”