Project Update: Ostravia Progress October 2013

I figure that since I’m getting increasingly detailed on Ostravia (and I keep posting about it again and again), I should give people some idea of where I am. I’ll be keeping it pretty simple this month, because I’m quite honestly not at the point where anything is set in stone, or even particularly thick paper, but there are a few things that I can keep working from and developing.

Continue reading “Project Update: Ostravia Progress October 2013”

Project Update: Ostravia and Social Combat

Ostravia is a game set in 1202 near the geographical intersection of Poland, Hungary, and Bohemia/Moravia (modern day Czech Republic), and as such it has to consider several political structures, namely the fact that there really is a fair degree of social stratification in European society at this time. While it makes no claims to be incredibly solidly researched, Ostravia does care a fair degree about providing an authentic feel, and some of that is managing the social environment as such. Continue reading “Project Update: Ostravia and Social Combat”

Introducing Ostravia

Ostravia is the new official title for the ABACUS’s system upcoming Gothic fantasy game. It’s meant to be both an Orchestra-lite and an examination of how ABACUS can be tweaked to fulfill a variety of roles, and being a grim Gothic fantasy set in the times of the Fourth Crusade, it’s got a lot of interest to historians and scholars that a lot of fantasy games don’t have, namely that it is also an examination of the social and political structures of early 13th century Europe. Continue reading “Introducing Ostravia”