Hammercalled Design Objectives (Or “Why You Should Play Hammercalled”)

I’ve become a bigger fan of planning recently as a way to prevent mission creep, and it was very effective for velotha’s flock, which released (mostly) on-schedule without any sacrifices to its core content.

So, as we move into Hammercalled entering regular testing by April and potentially being available to the public in its first wave release around that time, I want to share what my design objectives are for the game.

Continue reading “Hammercalled Design Objectives (Or “Why You Should Play Hammercalled”)”

Title Release Dates for March 2018

I put off writing today and I want to go to bed, so I’m going to just toss out some quick release dates for stuff.

I’m having writer’s block on Oskan’s Prophet/Rediscovery/The Legacy of Eight novel. I’m going to go back to drafting and keep what I can, but I’m putting it on the backburner for now.

The advanced player’s guide for velotha’s flock is due March 20 to DriveThruRPG. I don’t have self-publish privileges yet, but that should make sure that it gets up before March 23.

I’m also working on a combat/gear test for Hammercalled. That will take the form of its own independent mini-setting and game. The name is still in the air, but it’s a post-apocalyptic take on political intrigue. Or, alternatively, a vehicle brawler set out in the desert.

The four core mechanics I want to test here are:

  • combat
  • characters
  • gear
  • vehicles

Plus the very basic frameworks needed for a playable game.

Once those core mechanics are finished, I’m going to move to Street Rats. The setting will be somewhat different from the old Street Rats, but it will maintain a lot of the core feel. That’s to test:

  • super-technology
  • cyberspace (maybe?)
  • non-human characters
  • advanced talents and traits

Then we’re going to have an Othenar release, which will focus on:

  • magic
  • well, pretty much just magic, really, but that’s a heck of a beast

Once that’s done, we’ll bundle up the system and attach it to the Hammercalled system.

Is this a good idea?

I don’t know. It’s never been done. It gives us more time to build word of mouth before our big release, but it’s also going to be an adventure.

I hope you’ll stick with us through it.