I put off writing today and I want to go to bed, so I’m going to just toss out some quick release dates for stuff.
I’m having writer’s block on Oskan’s Prophet/Rediscovery/The Legacy of Eight novel. I’m going to go back to drafting and keep what I can, but I’m putting it on the backburner for now.
The advanced player’s guide for velotha’s flock is due March 20 to DriveThruRPG. I don’t have self-publish privileges yet, but that should make sure that it gets up before March 23.
I’m also working on a combat/gear test for Hammercalled. That will take the form of its own independent mini-setting and game. The name is still in the air, but it’s a post-apocalyptic take on political intrigue. Or, alternatively, a vehicle brawler set out in the desert.
The four core mechanics I want to test here are:
- combat
- characters
- gear
- vehicles
Plus the very basic frameworks needed for a playable game.
Once those core mechanics are finished, I’m going to move to Street Rats. The setting will be somewhat different from the old Street Rats, but it will maintain a lot of the core feel. That’s to test:
- super-technology
- cyberspace (maybe?)
- non-human characters
- advanced talents and traits
Then we’re going to have an Othenar release, which will focus on:
- magic
- well, pretty much just magic, really, but that’s a heck of a beast
Once that’s done, we’ll bundle up the system and attach it to the Hammercalled system.
Is this a good idea?
I don’t know. It’s never been done. It gives us more time to build word of mouth before our big release, but it’s also going to be an adventure.
I hope you’ll stick with us through it.