Learning from Dungeons and Dragons Online Part 2: Story and Presentation

I really wrote a lot of nice things about DDO, and now I’m going to get less nice.

DDO, while an exceptionally good MMORPG, is still somewhat lacking in storyline. I don’t mean this so much in the small scale as in the large scale; Korthos Island, for instance, gives you a short, simple plot, and you wind up liberating the island from the Sahuagin. This is good, but the truth of the matter is that there’s not much in the way of a “You’re an epic hero sent out to save us” thing, unlike, say, Oblivion or Skyrim (though, with Skyrim’s final bossfight *grumble grumble*) where the player is the definite protagonist. Continue reading “Learning from Dungeons and Dragons Online Part 2: Story and Presentation”