Street Rats Alpha 2.0 Released

Keeping on course with the weekly update schedule I’ve been attempting, Street Rats Alpha 2.0 has been released. If you’ve been playing Street Rats already, you might wind up having (or wanting) to remake your character, as there have been significant changes to the character creation process and some of the Duties have been tweaked and rebalanced. More after the break.

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Loreshapers 2015 Competition Results Posted!

Let me take a moment to apologize for dropping off the radar for so long. I have now officially graduated, and the whirlwind of chaos that has been the past year has subsided. In this moment, I am pleased to announce the results for the Loreshapers 2015 competition, as well as leave a subtle hint about something significant coming up in the next couple weeks.

Without further ado, the full text of the announcement can be found below, or over at Loreshapers.

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Project Update: The Eve of Things to Come

I’ve been working on a few projects recently, and I figure that now’s as good a time as any to officially announce a couple of them, as well as give a status update. I’ve been doing a little bit of work on YMICAE, but I’m nowhere near where I had hoped to be; I basically got in a few hour’s coding, then schoolwork picked up, then I finally got around to doing a little more coding a few days ago. Like DiceLord, which also needs work, I’m probably going to rewrite at least a substantial part of the system. Continue reading “Project Update: The Eve of Things to Come”

Writing for a Game Design Competition

Designing and writing a game in a short timeline can be daunting, but with proper organization and a solid effort it is far from unachievable. The key to making a game in a very short time is to do a little bit of preparation and outlining ahead of time; an hour or two of prep makes the rest of the design and writing go by very quickly.

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Wreck Racers, a 24-Hour Game

I’m sorry for the fact that every time I’ve been trying to get this blog fired up again I’ve let it slip. I just finished classes for this semester, and it’s been a lot more draining than I expected. I’ve still got a few more things to do over the break, but I’m hoping that I can get on top of things enough to let me keep this blog going well.

Since 1km1kt’s 24-hour game competition seems to have fallen through for  this year (though, ostensibly, it could still be held this year, since it is a 24-hour competition and there’s still a couple weeks left in December), I’ll be running my own competition starting in January. More details to come later this week, once I get them finalized. The main purpose of making Wreck Racers is to provide a model for potential participants, since the contest will (hopefully) extend out of the usual 1km1kt community.

Wreck Racers

Project Update: Rolling On

XMICAE 0.1.0 is ready for release once I finish a few tasks, namely fixing an issue with the interplay between XMI and the roller (which use separate methodologies) and polishing up the documentation so that it’ll be usable, especially since I went through and changed a lot of the things, and because the roller wound up utilizing only a partial feature set. Notable as well is the fact that I decided not to have the roller have the ability to load files—instead that task is relegated to XMI, which should now neatly load any number of files you specify with a <load> element (similar to an action, but it can’t hold variable changes, only files to be loaded). Continue reading “Project Update: Rolling On”

A Temporary Delay

I was going to switch over to using a new computer the other day, and nobody would have been the wiser had I not run into issues. Long story short, yesterday I had a productive coding session, until the parts for a new machine arrived in the mail. Unfortunately, the day was filled with technical difficulties with these parts (the RAM and the GPU are the only parts that didn’t cause some technical difficulties) so I spent about ten hours today having to do a variety of things to get my computer to boot—which it did for a singular session before something failed. Continue reading “A Temporary Delay”

Approaching 0.1.0

As I write, I’ve just finished up some work on objects for the roller. I hope to be in the testing phase for 0.1.0 by Monday, which will basically entail finishing up the roller. Unfortunately, due to the approaching deadline for my thesis, it’s likely that the project will sit at 0.1.0 for a while as  I continue to build up content. This doesn’t mean that I’m not going to be supporting XMICAE, rather it just means that I’ll be feature freezing and focusing on bug fixes and necessary things to get the players through my content, then (hopefully) return to finish it up a little more once I’ve got more time.

Read past the break for more explanation and the XMICAE roll documentation.

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